
Working Principle of Joystick Controller
2025-06-30 15:30Electromagnetic Chuck Controller
The 380V AC voltage is stepped down by a transformer, then rectified into 110V DC before entering the control unit and supplying the chuck. At this stage, the chuck becomes magnetized. For demagnetization, a reverse voltage is applied through the control circuit to achieve the demagnetization function.
Access Control Controller
The access control controller operates in two modes: Polling Mode and Recognition Mode.
Polling Mode: The controller continuously sends query codes to the card reader and receives response commands. This mode persists until the card reader detects a card.
Recognition Mode: Upon detecting a card, the reader sends a different response containing the card’s encoded data to the controller. The controller then verifies the card data against stored records and executes subsequent actions. After processing, the controller sends a reset command to the reader and reverts to Polling Mode.
Common Types of Joystick Controllers
Design Steps
Instruction System Design: Define instruction types, quantities, formats, and functions.
Preliminary System Design: Register setup, bus arrangement, ALU design, and component interconnections.
Instruction Flowchart: Specify operations for each instruction, including timing and involved components.
Operation Timing Table: Break down instructions into micro-operations and schedule them by time segments.
Micro-operation Signal Logic: Derive and simplify control expressions, then implement them in circuitry.
Basic Components of Joystick Controller
Instruction Register (IR): Stores the current instruction, divided into opcode (operation type) and address field (operand location). Branch instructions modify execution flow by specifying a jump address.
Opcode Decoder: Interprets the opcode to generate corresponding control signals.
Timing Circuit: Produces synchronization signals (e.g., instruction cycle, bus cycle, clock cycle).
Micro-operation Generator: Executes control logic based on timing and opcode (e.g., "A→L" transfer). This is the most complex part of combinational logic controllers.
Program Counter (PC): Tracks the next instruction address. Normally increments by 1, but loads a jump address for branch instructions.